/*
 * Copyright (c) 2007 shingoki
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'shingoki' nor the names of its contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.captiveimagination.game.util;

import com.jme.image.Texture;
import com.jme.util.TextureManager;

public class TextureLoader {

	/**
	 * Loads a texture with reasonable defaults, from a carrier resource
	 * @param resourceName
	 * 		Name of the resource to load
	 * @return
	 * 		A texture with:
	 * 			MM_LINEAR_LINEAR
	 * 			FM_LINEAR
	 * 			Guessed format
	 */
	public static Texture loadTexture(String resourceName) {
		return TextureManager.loadTexture(
				TextureLoader.class.getClassLoader().getResource(
				resourceName),
				Texture.MinificationFilter.BilinearNearestMipMap,
				Texture.MagnificationFilter.Bilinear);
	}

	/**
	 * Loads a texture with reasonable defaults, from a carrier resource
	 * @param resourceName
	 * 		Name of the resource to load
	 * @return
	 * 		A texture with:
	 * 			MM_LINEAR_LINEAR
	 * 			FM_LINEAR
	 * 			Guessed format with no S3TC compression
	 * 			
	 */
	public static Texture loadUncompressedTexture(String resourceName) {
		return TextureManager.loadTexture(
				TextureLoader.class.getClassLoader().getResource(resourceName), 
				true);
	}
}
